Story and Solo Modes

Both modern Dragon Ball fighters spend real effort on single-player content, which is unusual for the genre and is a big part of why they are approachable.

FighterZ story mode

FighterZ's story mode is a branching narrative with multiple endings determined by the choices you make and the characters you save or lose. It is a surprisingly substantial campaign for a versus game, and it does a good job of introducing the roster while giving each fighter a characterisation that matches how they play. The mode also feeds back into competitive play - clearing it unlocks additional fighters, so it is not optional side content for anyone who wants the full roster.

Sparking! ZERO modes

Training and how to actually learn

Both games have training modes, and both are well built - frame data display, hitbox visualisation and input logging are all present in current versions. Fighting games reward going to training with a specific question rather than a general desire to be better. The most common productive loop in Dragon Ball games is: pick a matchup that beats you, learn the one interaction that loses the round, and take it back into the ladder.