Techniques and Mechanics

Both games have a small set of universal verbs that everything else is built on. Learning these is most of the learning curve.

The FighterZ core

The Sparking! ZERO core

What transfers between the two games

Character knowledge transfers better than system knowledge does. Learning that a character's far light is its fastest poke is true in both games, but the resource that governs it - Ki in FighterZ, a Ki bar plus a Limit gauge in Sparking! ZERO - is not. Players who switch between the two usually keep their character sense and have to relearn their meter management. The one idea that carries over most cleanly is the fighting game default: control the neutral, punish the recovery, and make your opponent guess which button you pressed.